Posted on Jul 24, 2010

Gone in 15 seconds Contest – Chapter I

Gone in 15 sec

Introduction:

Summer evenings may be so borings, we all know the “lazy dog layed on sofa” habit takes over! So why not gettin involved into an as3 contest?
Contest’s name comes from the well know trash-movie, with a lower time limit (15seconds is the time before flash player goes in timeout).

So, what are you suppose to do? Write code that solve the following problem in less than 15seconds.
Well, the main aim of the contest is to reach the lowest time, the upperbound limit is just to let you know that a brutal force approach will not work this time!

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Posted on Jul 23, 2010

Converter: Free Mp3 Encoder (aka Aiff / Wav to Mp3 conversion with AIR )

Simplicity is about subtracting the obvious, and adding the meaningful.

Logo Converter

With this aphorism in mind i decide to realize this simple application. The main problem comes out from all my producers friends, they always sent me aiff file when they need to let me listen something, that is very frustrating moving 60mb for a 5 minutes song.

I always had in mind to try this out, and with advent of Air 2.0 and Native Process, i had finally the chance to realize this.
(like usual someone did it before me .. so i must quote Thibault that basically use the same strategy on AS3 Lame Project.

Not going to much in depth, what i just do is calling the command line version of lame converter passing as parameter the kbps and path of the file i want to convert (or to be correct “encode” or “re-encode” in case the source file is an mp3 too)

Now let’z go straight to HOW TO USE IT:
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Posted on Jul 23, 2010

FOTB Here i’m coming!

Ok, for those who don’t know this year, tnx to my boss i’m going to attend Flash On the Beach, that is, for those who don’t know the most inspired conference world wide for flash lovers (less formal and more exciting sessions).

There is also a little small big thing to add… i was picked as elevator pitchers … a 3 minutes shots preso in wich i will show something (hope cool) in front of a stage of 1000 flash developer …. sounds scarring? yes it is!
( i will come back later with some post on the work in progress of the presentation )

But now let me show off my TODO LIST for FOTB!

People I MUST meet!
Ok you know, community isn’t so big, but conference are great moment to meet people live, that is far away from exchanging mails or skype messages. Like every year, fotb is full of AS3 heros, and flash ecosystem great guys. This is my personal list (still upgrading … damn i think it’s quite impossible to have the same concentration of flash hero in the same place) :

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Posted on Jul 23, 2010

FlashIt! an Adobe Air version of the well know Apple Photo Booth

FlashIt! Screenshot Taking advantage of the Adobe YouGC Contest i decided to realize my personal submission focusing on the innovation introduced by adobe over the last years (no more than 2-3 after all).

Adobe Air Api interaction and the software development process was off course the picked topic!
I decided to recreate the well know (off course for the mac users only Wink ) photo booth. If you are a window user or a linux user, you will find in this application probably a good replacement to the lack on your platform (however keep in consideration the idea to switch to mac).

Back to the submission, some interesting consideration on the workflow behind the realization:
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Posted on Jul 23, 2010

Bitwise Operations and Manipulations in AS3

On the path of beeing the As3 world master scripter there is something important to know about number manipulation.
Even if we are normally dealing with the as3 Number type such uint, int and Number as normal object (java type wrapper like), we can take advance on how the integer number are rappresented and handle by the flash player.

The base concept, as “Bitwise” may suggest, is to use the bit representation of the number.
A number can be represented in an infinite number of ways. The representation we are used to is called decimal, or base 10.
The binary, or base 2, number system is the one that computers use to represent numbers in memory. Since we’re dealing with base 2, there are only two digits available, namely 0 and 1. Each digit is multiplied by successive powers of two to obtain the number’s overall value.

Following some of the useful/interesting implementation of the art of handle bit.

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